NOTE FOR EDITOR: Digital Storytelling: 
Kizoa, Animoto, And Photo Story 3


Kevin YEE
Jace HARGIS


ABSTRACT
Educators know that students create better projects when they are personally invested in the material (Brookhart, Bronowicz 2003; McInerney 2008; Braxton 2008). The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects (Su 2009). Possibly this is a result of engaging both hemispheres of the brain (Tatar 2009), or otherwise simply a reflection of the human preference to employ creativity in any endeavor, including “work” related ones.

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