The Turkish Online Journal of Distance Education

Analyzing the Efficacy of the Testing Effect Using Kahoot on Student Performance


Darren H. IWAMOTO
Jace HARGIS
Erik Jon TAITANO
Ky VUONG


ABSTRACT
Lower than expected high-stakes examination scores were being observed in a first-year general psychology class. This research sought an alternate approach that would assist students in preparing for high-stakes examinations. The purpose of this study was to measure the effectiveness of an alternate teaching approach based on the testing effect to address low high-stakes examination scores. This was accomplished through the introduction of an online quizzing application that utilized a game show-like user interface called Kahoot™. The results showed a significant difference in high-stakes examination scores for students who utilized Kahoot™ versus students who did not. It can be suggested that pedagogical tools like Kahoot™ have the potential to enhance and improve high-stakes examination scores at the college and university level. Students that used Kahoot™ felt positive about their experience. The results of this study also suggest that creating a fun and engaging environment also supports improved academic performance.


KEYWORDS: Educational technology, self-regulation, formative assessment, gamification, testing effect.


DOI : 10.17718/tojde.306561 
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