A GRID-DEVELOPMENT FOR THE LEARNING AND TEACHING PRACTICE IN SECOND LIFE


Ayse KOK
Zuhal TANRIKULU


ABSTRACT
This paper examines the emerging ideas to implement the usage of Second Life as an educational tool in a wide range of subject areas. The majority of the information used to create these 10 pedagogical approaches was derived from a series of participative inquiries, personal observations, formal and informal interviews, and documenting the perceptions of teachers and students using (and trying to use) Second Life as an educational tool. Ten pedagogical approaches have emerged thus far. Each section briefing explains the concept, illustrates the idea with examples, and provides implementation suggestions.


KEYWORDS: Immersive learning, machinima, second life, virtual worlds

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